Navigation
Unreal Engine C++ API Reference > Plugins > AlembicLibrary
References
Module | AlembicLibrary |
Header | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h |
Include | #include "AbcImportSettings.h" |
Syntax
enum EAbcConversionPreset
{
UMETA =(DisplayName = "Autodesk Maya"),
UMETA =(DisplayName = "Autodesk 3ds Max"),
UMETA =(DisplayName = "Custom Settings"),
}
Values
Name | Description |
---|---|
UMETA | Imports only the first frame as one or multiple static meshes |
UMETA | Imports the Alembic file as flipbook and matrix animated objects |
UMETA |
Remarks
Enum that describes type of asset to import