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Unreal Engine C++ API Reference > Plugins > AdjustEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UAnalyticsSettingsBase
- UAdjustSettings
References
Module | AdjustEditor |
Header | /Engine/Plugins/Runtime/Analytics/Adjust/Source/AdjustEditor/Classes/AdjustSettings.h |
Include | #include "AdjustSettings.h" |
Syntax
UCLASS&40;&41;
class UAdjustSettings : public UAnalyticsSettingsBase
Variables
Type | Name | Description | |
---|---|---|---|
FString | AppToken | Application token from dashboard. | |
bool | bEventBuffering | Optional event buffering (send in batches once a minute instead of immediately) | |
bool | bSandboxDistribution | Check to run in sandbox mode instead of production for distribution builds. | |
bool | bSandboxNondistribution | Check to run in sandbox mode instead of production for non-distribution builds. | |
bool | bSendInBackground | Send while in application in background. | |
FString | DefaultTracker | Token from dashboard for tracker URL (may be left empty) | |
float | DelayStart | Optional start delay (up to 10 seconds) before first events are sent. | |
TArray< FAdjustEventMapping > | EventMap | Mapping of event names to tokens generated by Adjust dashboard. | |
TEnumAsByte< EAndroidAdjustLogging::Type > | LogLevel | Level of verbosity to use for logging. | |
FString | ProcessName | Override the process name; will use the package name if not provided. |
Constructors
Type | Name | Description | |
---|---|---|---|
UAdjustSettings
(
const FObjectInitializer& ObjectInitializer |
Overridden from UAnalyticsSettingsBase
Type | Name | Description | |
---|---|---|---|
void | Provides a mechanism to read the section based information into this UObject's properties | ||
void | Provides a mechanism to save this object's properties to the section based ini values |