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API > API/Plugins > API/Plugins/ActorSequence
Movie scene animation embedded within an actor.
| Name | UActorSequenceComponent |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h |
| Include Path | #include "ActorSequenceComponent.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, Experimental, ClassGroup=Sequence,
HideCategories=(Collision, Cooking, Activation), Meta=(BlueprintSpawnableComponent))
class UActorSequenceComponent : public UActorComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UActorSequenceComponent
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UActorSequenceComponent
(
const FObjectInitializer& Init |
ActorSequenceComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UActorSequence * GetSequence() |
ActorSequenceComponent.h | ||
UActorSequencePlayer * GetSequencePlayer() |
ActorSequenceComponent.h | ||
void PauseSequence() |
Calls the Pause function on the SequencePlayer if its valid. | ActorSequenceComponent.h |
|
void PlaySequence() |
Calls the Play function on the SequencePlayer if its valid. | ActorSequenceComponent.h |
|
void PlaySequenceReverse() |
Calls the PlayReverse function on the SequencePlayer if its valid. | ActorSequenceComponent.h |
|
void StopSequence() |
Calls the Stop function on the SequencePlayer if its valid. | ActorSequenceComponent.h |
|
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
ActorSequenceComponent.h | ||
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason |
ActorSequenceComponent.h | ||
virtual void TickComponent
(
float DeltaTime, |
ActorSequenceComponent.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
ActorSequenceComponent.h | ||
virtual void PostLoad() |
ActorSequenceComponent.h |