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API > API/Plugins > API/Plugins/ActorModifierLayout > API/Plugins/ActorModifierLayout/UActorModifierRadialArrangeModif-
Description
If true, will arrange the child elements starting from the outer radius and moving to the inner radius. Has no effect if only using one ring.
| Name | SetStartFromOuterRadius |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ActorModifier/Source/ActorModifierLayout/Public/Modifiers/ActorModifierRadialArrangeModifier.h |
| Include Path | #include "Modifiers/ActorModifierRadialArrangeModifier.h" |
| Source | /Engine/Plugins/VirtualProduction/ActorModifier/Source/ActorModifierLayout/Private/Modifiers/ActorModifierRadialArrangeModifier.cpp |
UFUNCTION (BlueprintCallable, Category="Motion Design|Modifiers|RadialArrange")
void SetStartFromOuterRadius
(
const bool bInStartFromOuterRadius
)