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Moves the modifying actor along with a specified actor relative to the specified actor's bounds.
| Name | UActorModifierAutoFollowModifier |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/ActorModifier/Source/ActorModifierLayout/Public/Modifiers/ActorModifierAutoFollowModifier.h |
| Include Path | #include "Modifiers/ActorModifierAutoFollowModifier.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UActorModifierAutoFollowModifier :
public UActorModifierAttachmentBaseModifier ,
public IActorModifierTransformUpdateHandler ,
public IActorModifierRenderStateUpdateHandler
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorModifierCoreBase → UActorModifierAttachmentBaseModifier → UActorModifierAutoFollowModifier
Implements Interfaces
- IActorModifierRenderStateUpdateHandler
- IActorModifierSceneTreeUpdateHandler
- IActorModifierTransformUpdateHandler
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDeprecatedPropertiesMigrated | bool | Modifiers/ActorModifierAutoFollowModifier.h | ||
| CachedFollowLocation | FVector | Modifiers/ActorModifierAutoFollowModifier.h |
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| CachedModifiedBounds | FBox | Modifiers/ActorModifierAutoFollowModifier.h |
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| CachedReferenceBounds | FBox | Modifiers/ActorModifierAutoFollowModifier.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector GetDefaultDistance() |
Gets the distance from this actor to the followed actor. | Modifiers/ActorModifierAutoFollowModifier.h |
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FActorModifierAnchorAlignment GetFollowedAlignment() |
Gets the alignment for the followed actor's center. | Modifiers/ActorModifierAutoFollowModifier.h |
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int32 GetFollowedAxis() |
Modifiers/ActorModifierAutoFollowModifier.h |
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FActorModifierAnchorAlignment GetLocalAlignment() |
Gets the alignment for this actor's center. | Modifiers/ActorModifierAutoFollowModifier.h |
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FVector GetMaxDistance() |
Gets the maximum distance from this actor to the followed actor. | Modifiers/ActorModifierAutoFollowModifier.h |
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FVector GetOffsetAxis() |
Gets the axis direction to offset this actor from the followed actor's bounds. | Modifiers/ActorModifierAutoFollowModifier.h |
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FVector GetProgress() |
Gets the percent % progress from the maximum distance to the default distance. | Modifiers/ActorModifierAutoFollowModifier.h |
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const FActorModifierSceneTreeActor & GetReferenceActor() |
Modifiers/ActorModifierAutoFollowModifier.h |
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void SetDefaultDistance
(
const FVector& InDefaultDistance |
Sets the distance from this actor to the followed actor. | Modifiers/ActorModifierAutoFollowModifier.h |
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void SetFollowedAlignment
(
const FActorModifierAnchorAlignment& InFollowedAlignment |
Sets the alignment for the followed actor's center. | Modifiers/ActorModifierAutoFollowModifier.h |
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void SetFollowedAxis
(
int32 InFollowedAxis |
Modifiers/ActorModifierAutoFollowModifier.h |
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void SetLocalAlignment
(
const FActorModifierAnchorAlignment& InLocalAlignment |
Sets the alignment for this actor's center. | Modifiers/ActorModifierAutoFollowModifier.h |
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void SetMaxDistance
(
const FVector& InMaxDistance |
Sets the maximum distance from this actor to the followed actor. | Modifiers/ActorModifierAutoFollowModifier.h |
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void SetOffsetAxis
(
const FVector& InOffsetAxis |
Sets the axis direction to offset this actor from the followed actor's bounds. | Modifiers/ActorModifierAutoFollowModifier.h |
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void SetProgress
(
const FVector& InProgress |
Sets the percent % progress from the maximum distance to the default distance. | Modifiers/ActorModifierAutoFollowModifier.h |
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void SetReferenceActor
(
const FActorModifierSceneTreeActor& InReferenceActor |
Modifiers/ActorModifierAutoFollowModifier.h |
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Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnFollowedAxisChanged() |
Modifiers/ActorModifierAutoFollowModifier.h | ||
void OnReferenceActorChanged() |
Modifiers/ActorModifierAutoFollowModifier.h |
Overridden from UActorModifierCoreBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply() |
Modifiers/ActorModifierAutoFollowModifier.h | ||
virtual bool IsModifierDirtyable() |
Modifiers/ActorModifierAutoFollowModifier.h | ||
virtual void OnModifiedActorTransformed() |
Modifiers/ActorModifierAutoFollowModifier.h | ||
virtual void OnModifierAdded
(
EActorModifierCoreEnableReason InReason |
Modifiers/ActorModifierAutoFollowModifier.h | ||
virtual void OnModifierCDOSetup
(
FActorModifierCoreMetadata& InMetadata |
Modifiers/ActorModifierAutoFollowModifier.h | ||
virtual void OnModifierDisabled
(
EActorModifierCoreDisableReason InReason |
Modifiers/ActorModifierAutoFollowModifier.h | ||
virtual void OnModifierEnabled
(
EActorModifierCoreEnableReason InReason |
Modifiers/ActorModifierAutoFollowModifier.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Modifiers/ActorModifierAutoFollowModifier.h | ||
virtual void PostLoad() |
Modifiers/ActorModifierAutoFollowModifier.h | ||
virtual void PostTransacted
(
const FTransactionObjectEvent& TransactionEvent |
Modifiers/ActorModifierAutoFollowModifier.h |
Overridden from IActorModifierSceneTreeUpdateHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Modifiers/ActorModifierAutoFollowModifier.h | |||
virtual void OnSceneTreeTrackedActorChildrenChanged
(
int32 InIdx, |
Modifiers/ActorModifierAutoFollowModifier.h |
Overridden from IActorModifierTransformUpdateHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnTransformUpdated
(
AActor* InActor, |
Modifiers/ActorModifierAutoFollowModifier.h |
Overridden from IActorModifierRenderStateUpdateHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnActorVisibilityChanged
(
AActor* InActor |
Modifiers/ActorModifierAutoFollowModifier.h | ||
virtual void OnRenderStateUpdated
(
AActor* InActor, |
Modifiers/ActorModifierAutoFollowModifier.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIgnoreHiddenActors_DEPRECATED | bool | If true, will search for the next visible actor based on the selected reference container. | Modifiers/ActorModifierAutoFollowModifier.h |
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| ReferenceActorWeak_DEPRECATED | TWeakObjectPtr< AActor > | The actor being followed by the modifier. | Modifiers/ActorModifierAutoFollowModifier.h |
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| ReferenceContainer_DEPRECATED | EActorModifierReferenceContainer | The method for finding a reference actor based on it's position in the parent's hierarchy. | Modifiers/ActorModifierAutoFollowModifier.h |
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