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API > API/Plugins > API/Plugins/ActorModifierLayout
Moves the modifying actor to the averaged location between an array of specified actors.
| Name | UActorModifierAlignBetweenModifier |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/ActorModifier/Source/ActorModifierLayout/Public/Modifiers/ActorModifierAlignBetweenModifier.h |
| Include Path | #include "Modifiers/ActorModifierAlignBetweenModifier.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UActorModifierAlignBetweenModifier :
public UActorModifierCoreBase ,
public IActorModifierTransformUpdateHandler
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorModifierCoreBase → UActorModifierAlignBetweenModifier
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddReferenceActor
(
const FActorModifierAlignBetweenWeightedActor& InReferenceActor |
Adds an actor to the reference list. | Modifiers/ActorModifierAlignBetweenModifier.h |
|
bool FindReferenceActor
(
AActor* InActor, |
Finds an actor in the reference list. | Modifiers/ActorModifierAlignBetweenModifier.h |
|
TSet< FActorModifierAlignBetweenWeightedActor > GetReferenceActors() |
Gets all reference actors and their weights. | Modifiers/ActorModifierAlignBetweenModifier.h |
|
bool RemoveReferenceActor
(
AActor*const InActor |
Removes an actor from the reference list. | Modifiers/ActorModifierAlignBetweenModifier.h |
|
void SetReferenceActors
(
const TSet< FActorModifierAlignBetweenWeightedActor >& InReferenceActors |
Sets all reference actors and their weights. | Modifiers/ActorModifierAlignBetweenModifier.h |
|
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Gets all actors from their reference actor structs. | Modifiers/ActorModifierAlignBetweenModifier.h | ||
TSet< FActorModifierAlignBetweenWeightedActor > GetEnabledReferenceActors() |
Returns all valid reference actors that enabled and have a weight greater than 0. | Modifiers/ActorModifierAlignBetweenModifier.h | |
void OnReferenceActorsChanged() |
Modifiers/ActorModifierAlignBetweenModifier.h | ||
void SetTransformExtensionReferenceActors() |
Modifiers/ActorModifierAlignBetweenModifier.h |
Overridden from UActorModifierCoreBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply() |
Modifiers/ActorModifierAlignBetweenModifier.h | ||
virtual void OnModifiedActorTransformed() |
Modifiers/ActorModifierAlignBetweenModifier.h | ||
virtual void OnModifierAdded
(
EActorModifierCoreEnableReason InReason |
Modifiers/ActorModifierAlignBetweenModifier.h | ||
virtual void OnModifierCDOSetup
(
FActorModifierCoreMetadata& InMetadata |
Modifiers/ActorModifierAlignBetweenModifier.h | ||
virtual void OnModifierDisabled
(
EActorModifierCoreDisableReason InReason |
Modifiers/ActorModifierAlignBetweenModifier.h | ||
virtual void OnModifierEnabled
(
EActorModifierCoreEnableReason InReason |
Modifiers/ActorModifierAlignBetweenModifier.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Modifiers/ActorModifierAlignBetweenModifier.h | ||
virtual void PostTransacted
(
const FTransactionObjectEvent& TransactionEvent |
Modifiers/ActorModifierAlignBetweenModifier.h |
Overridden from IActorModifierTransformUpdateHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnTransformUpdated
(
AActor* InActor, |
Modifiers/ActorModifierAlignBetweenModifier.h |