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Represents an actor with a weight and an enabled state.
| Name | FActorModifierAlignBetweenWeightedActor |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/ActorModifier/Source/ActorModifierLayout/Public/Modifiers/ActorModifierAlignBetweenModifier.h |
| Include Path | #include "Modifiers/ActorModifierAlignBetweenModifier.h" |
Syntax
USTRUCT (BlueprintType )
struct FActorModifierAlignBetweenWeightedActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Modifiers/ActorModifierAlignBetweenModifier.h | |||
FActorModifierAlignBetweenWeightedActor
(
AActor* InActor |
Modifiers/ActorModifierAlignBetweenModifier.h | ||
FActorModifierAlignBetweenWeightedActor
(
AActor* InActor, |
Modifiers/ActorModifierAlignBetweenModifier.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorWeak | TWeakObjectPtr< AActor > | An actor that will effect the placement location. | Modifiers/ActorModifierAlignBetweenModifier.h |
|
| bEnabled | bool | If true, will consider this weighted actor when calculating the placement location. | Modifiers/ActorModifierAlignBetweenModifier.h |
|
| Weight | float | How much effect this actor has on the placement location. | Modifiers/ActorModifierAlignBetweenModifier.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Returns true if the actor is valid and the state is enabled. | Modifiers/ActorModifierAlignBetweenModifier.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FActorModifierAlignBetweenWeightedActor& Other |
Modifiers/ActorModifierAlignBetweenModifier.h |