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API > API/Plugins > API/Plugins/AbilitySystemGameFeatureActions > API/Plugins/AbilitySystemGameFeatureActions/UGameFeatureActi-
- UGameFeatureAction::OnGameFeatureRegistering()
- UGameFeatureAction_AddAttributeDefaults::OnGameFeatureRegistering()
References
| Module | AbilitySystemGameFeatureActions |
| Header | /Engine/Plugins/Experimental/AbilitySystemGameFeatureActions/Source/AbilitySystemGameFeatureActions/Public/GameFeatureAction_AddAttributeDefaults.h |
| Include | #include "GameFeatureAction_AddAttributeDefaults.h" |
| Source | /Engine/Plugins/Experimental/AbilitySystemGameFeatureActions/Source/AbilitySystemGameFeatureActions/Private/GameFeatureAction_AddAttributeDefaults.cpp |
virtual void OnGameFeatureRegistering&40;&41;
Remarks
Called when the object owning the action is registered for possible activation, this is called even if a feature never activates