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Unreal Engine C++ API Reference > Plugins > ARUtilities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULiveLinkRetargetAsset
- UARLiveLinkRetargetAsset
References
Module | ARUtilities |
Header | /Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARLiveLinkRetargetAsset.h |
Include | #include "ARLiveLinkRetargetAsset.h" |
Syntax
UCLASS&40;Blueprintable, Abstract&41;
class UARLiveLinkRetargetAsset : public ULiveLinkRetargetAsset
Remarks
Platform agnostic live link retarget asset
Variables
Type | Name | Description | |
---|---|---|---|
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FARKitPoseTrackingConfig | ARKitPoseTrackingConfig | Configuration when using ARKit pose tracking |
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TMap< FName, FName > | BoneMap | Mapping from AR platform bone name to UE4 skeleton bone name |
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EARLiveLinkSourceType | SourceType |
Functions
Type | Name | Description | |
---|---|---|---|
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FName | GetRemappedBoneName
(
FName BoneName |
Overridden from ULiveLinkRetargetAsset
Type | Name | Description | |
---|---|---|---|
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void | BuildPoseFromAnimationData
(
float DeltaTime, |
Build OutPose from AnimationData if subject was from this type. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |