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Platform agnostic live link retarget asset
| Name | UARLiveLinkRetargetAsset |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARLiveLinkRetargetAsset.h |
| Include Path | #include "ARLiveLinkRetargetAsset.h" |
Syntax
UCLASS (Blueprintable, Abstract)
class UARLiveLinkRetargetAsset : public ULiveLinkRetargetAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULiveLinkRetargetAsset → UARLiveLinkRetargetAsset
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ARKitPoseTrackingConfig | FARKitPoseTrackingConfig | Configuration when using ARKit pose tracking | ARLiveLinkRetargetAsset.h |
|
| BoneMap | TMap< FName, FName > | Mapping from AR platform bone name to UE4 skeleton bone name | ARLiveLinkRetargetAsset.h |
|
| SourceType | EARLiveLinkSourceType | ARLiveLinkRetargetAsset.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ARLiveLinkRetargetAsset.h |
Overridden from ULiveLinkRetargetAsset
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildPoseFromAnimationData
(
float DeltaTime, |
ARLiveLinkRetargetAsset.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
ARLiveLinkRetargetAsset.h |