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API > API/Editor > API/Editor/WorkspaceMenuStructure
The module that defines a structure of the workspace menu. Tab spawners place themselves into one of the categories/groups in this structure upon registration.
| Name | FWorkspaceMenuStructureModule |
| Type | class |
| Header File | /Engine/Source/Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructureModule.h |
| Include Path | #include "WorkspaceMenuStructureModule.h" |
Syntax
class FWorkspaceMenuStructureModule : public IModuleInterface
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FWorkspaceMenuStructureModule() |
WorkspaceMenuStructureModule.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WorkspaceMenuStructure | TSharedPtr< class FWorkspaceMenuStructure > | WorkspaceMenuStructureModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const IWorkspaceMenuStructure & GetWorkspaceMenuStructure() |
WorkspaceMenuStructureModule.h | ||
virtual void ResetLevelEditorCategory() |
Reset the "Level Editor" category to its default state | WorkspaceMenuStructureModule.h | |
virtual void ResetToolsCategory() |
Reset the "Tools" category to its default state | WorkspaceMenuStructureModule.h |
Overridden from IModuleInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule() |
WorkspaceMenuStructureModule.h | ||
virtual void StartupModule() |
WorkspaceMenuStructureModule.h |