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Unreal Engine C++ API Reference > Editor > WorkspaceMenuStructure
Inheritance Hierarchy
- IModuleInterface
- FWorkspaceMenuStructureModule
References
Module | WorkspaceMenuStructure |
Header | /Engine/Source/Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructureModule.h |
Include | #include "WorkspaceMenuStructureModule.h" |
Syntax
class FWorkspaceMenuStructureModule : public IModuleInterface
Remarks
The module that defines a structure of the workspace menu. Tab spawners place themselves into one of the categories/groups in this structure upon registration.
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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const IWorkspaceMenuStructure & | ||
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void | Reset the "Level Editor" category to its default state | |
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void | Reset the "Tools" category to its default state |
Overridden from IModuleInterface
Type | Name | Description | |
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void | Called before the module is unloaded, right before the module object is destroyed. | |
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void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |