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Unreal Engine C++ API Reference > Editor > VirtualTexturingEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UVirtualTextureBuilderFactory
References
Module | VirtualTexturingEditor |
Header | /Engine/Source/Editor/VirtualTexturingEditor/Classes/VirtualTextureBuilderFactory.h |
Include | #include "VirtualTextureBuilderFactory.h" |
Syntax
class UVirtualTextureBuilderFactory : public UFactory
Remarks
Factory for UVirtualTextureBuilder
Constructors
Type | Name | Description | |
---|---|---|---|
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UVirtualTextureBuilderFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
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UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |
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bool | Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). |