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Unreal Engine C++ API Reference > Editor > VirtualTexturingEditor
Inheritance Hierarchy
- IModuleInterface
- IVirtualTexturingEditorModule
References
Module | VirtualTexturingEditor |
Header | /Engine/Source/Editor/VirtualTexturingEditor/Public/VirtualTexturingEditorModule.h |
Include | #include "VirtualTexturingEditorModule.h" |
Syntax
class IVirtualTexturingEditorModule : public IModuleInterface
Remarks
Module for virtual texturing editor extensions.
Functions
Type | Name | Description | |
---|---|---|---|
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bool | BuildStreamedMips
(
URuntimeVirtualTextureComponent* InComponent |
Build the contents of the streaming low mips. |
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bool | BuildStreamedMips
(
EShadingPath ShadingPath, |
|
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void | ConvertVirtualTextures
(
const TArray< UTexture2D* >& Textures, |
|
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void | ConvertVirtualTexturesWithDialog
(
const TArray< UTexture2D* >& Textures, |
|
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bool | HasStreamedMips
(
URuntimeVirtualTextureComponent* InComponent |
Returns true if the component describes a runtime virtual texture that has streaming low mips. |
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bool | HasStreamedMips
(
EShadingPath ShadingPath, |