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Unreal Engine C++ API Reference > Editor > VirtualTexturingEditor > IVirtualTexturingEditorModule > BuildStreamedMips
References
Module | VirtualTexturingEditor |
Header | /Engine/Source/Editor/VirtualTexturingEditor/Public/VirtualTexturingEditorModule.h |
Include | #include "VirtualTexturingEditorModule.h" |
bool BuildStreamedMips
&40;
EShadingPath ShadingPath,
class URuntimeVirtualTextureComponent &42; InComponent
&41; const