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Unreal Engine C++ API Reference > Editor > ViewportInteraction > UViewportInteractor
- UViewportInteractor::IsModifierPressed()
- UMouseCursorInteractor::IsModifierPressed()
- UVREditorInteractor::IsModifierPressed()
References
Module | ViewportInteraction |
Header | /Engine/Source/Editor/ViewportInteraction/Public/ViewportInteractor.h |
Include | #include "ViewportInteractor.h" |
virtual bool IsModifierPressed&40;&41; const
Returns true if this interactor's designated 'modifier button' is currently held down. Some interactors may not support this