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Unreal Engine C++ API Reference > Editor > ViewportInteraction > UMouseCursorInteractor
- UViewportInteractor::IsModifierPressed()
- UMouseCursorInteractor::IsModifierPressed()
References
Module | ViewportInteraction |
Header | /Engine/Source/Editor/ViewportInteraction/Public/MouseCursorInteractor.h |
Include | #include "MouseCursorInteractor.h" |
Source | /Engine/Source/Editor/ViewportInteraction/Private/MouseCursorInteractor.cpp |
virtual bool IsModifierPressed&40;&41; const
Returns true if this interactor's designated 'modifier button' is currently held down. Some interactors may not support this