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API > API/Editor > API/Editor/ViewportInteraction > API/Editor/ViewportInteraction/UViewportInteractor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HandleInputAxis
(
FEditorViewportClient& ViewportClient, |
Handles axis input and translates it to actions C++ Child classes are expected to to call there super versions of this. | ViewportInteractor.h | |
virtual void HandleInputAxis
(
FEditorViewportClient& ViewportClient, |
To be overridden. Called by HandleInputAxis before delegates and default input implementation | ViewportInteractor.h |
HandleInputAxis(class FEditorViewportClient &, const FKey, const float, const float)
Description
Handles axis input and translates it to actions C++ Child classes are expected to to call there super versions of this. BP will have there "Receive" versions called from within these function and do not have to call there parents.They simply need to return if they handled the input or not.
| Name | HandleInputAxis |
| Type | function |
| Header File | /Engine/Source/Editor/ViewportInteraction/Public/ViewportInteractor.h |
| Include Path | #include "ViewportInteractor.h" |
| Source | /Engine/Source/Editor/ViewportInteraction/Private/ViewportInteractor.cpp |
bool HandleInputAxis
(
class FEditorViewportClient & ViewportClient,
const FKey Key,
const float Delta,
const float DeltaTime
)
HandleInputAxis(class FEditorViewportClient &, FViewportActionKeyInput &, const FKey, const float, const float, bool &)
Description
To be overridden. Called by HandleInputAxis before delegates and default input implementation
| Name | HandleInputAxis |
| Type | function |
| Header File | /Engine/Source/Editor/ViewportInteraction/Public/ViewportInteractor.h |
| Include Path | #include "ViewportInteractor.h" |
virtual void HandleInputAxis
(
class FEditorViewportClient & ViewportClient,
FViewportActionKeyInput & Action,
const FKey Key,
const float Delta,
const float DeltaTime,
bool & bOutWasHandled
)