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Unreal Engine C++ API Reference > Editor > ViewportInteraction
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDataAsset
- UViewportInteractionAssetContainer
References
Module | ViewportInteraction |
Header | /Engine/Source/Editor/ViewportInteraction/Public/ViewportInteractionAssetContainer.h |
Include | #include "ViewportInteractionAssetContainer.h" |
Syntax
class UViewportInteractionAssetContainer : public UDataAsset
Remarks
Asset container for viewport interaction.
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< USoundBase > | ActorSnapSound | |
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TObjectPtr< UStaticMesh > | CurrentRotationIndicatorMesh | |
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TObjectPtr< UStaticMesh > | FreeRotationHandleMesh | |
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TObjectPtr< USoundBase > | GizmoHandleDropSound | |
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TObjectPtr< USoundBase > | GizmoHandleSelectedSound | Sound |
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TObjectPtr< UMaterialInterface > | GridMaterial | Materials |
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TObjectPtr< UStaticMesh > | GridMesh | Meshes |
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TObjectPtr< USoundBase > | GridSnapSound | |
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TObjectPtr< UStaticMesh > | PlaneTranslationHandleMesh | |
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TObjectPtr< USoundBase > | RedoSound | |
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TObjectPtr< UStaticMesh > | RotationHandleMesh | |
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TObjectPtr< UStaticMesh > | RotationHandleSelectedMesh | |
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TObjectPtr< UStaticMesh > | ScaleHandleMesh | |
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TObjectPtr< USoundBase > | SelectionChangeSound | |
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TObjectPtr< USoundBase > | SelectionDropSound | |
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TObjectPtr< USoundBase > | SelectionStartDragSound | |
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TObjectPtr< UStaticMesh > | StartRotationIndicatorMesh | |
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TObjectPtr< UMaterialInterface > | TransformGizmoMaterial | |
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TObjectPtr< UStaticMesh > | TranslationHandleMesh | |
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TObjectPtr< UMaterialInterface > | TranslucentTransformGizmoMaterial | |
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TObjectPtr< USoundBase > | UndoSound | |
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TObjectPtr< UStaticMesh > | UniformScaleHandleMesh |