Navigation
Unreal Engine C++ API Reference > Editor > VREditor > UVREditorInteractor
- UViewportInteractor::HandleInputKey()
- UVREditorInteractor::HandleInputKey()
References
Module | VREditor |
Header | /Engine/Source/Editor/VREditor/Public/VREditorInteractor.h |
Include | #include "VREditorInteractor.h" |
Source | /Engine/Source/Editor/VREditor/Private/VREditorInteractor.cpp |
virtual void HandleInputKey
&40;
class FEditorViewportClient & ViewportClient,
FViewportActionKeyInput & Action,
const FKey Key,
const EInputEvent Event,
bool & bOutWasHandled
&41;
Remarks
To be overridden. Called by HandleInputKey before delegates and default input implementation