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Unreal Engine C++ API Reference > Editor > ViewportInteraction > UViewportInteractor > HandleInputKey
- UViewportInteractor::HandleInputKey()
- UVREditorInteractor::HandleInputKey()
References
Module | ViewportInteraction |
Header | /Engine/Source/Editor/ViewportInteraction/Public/ViewportInteractor.h |
Include | #include "ViewportInteractor.h" |
virtual void HandleInputKey
&40;
class FEditorViewportClient & ViewportClient,
FViewportActionKeyInput & Action,
const FKey Key,
const EInputEvent Event,
bool & bOutWasHandled
&41;
Remarks
To be overridden. Called by HandleInputKey before delegates and default input implementation