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API > API/Editor > API/Editor/VREditor > API/Editor/VREditor/UI
References
| Module | VREditor |
| Header | /Engine/Source/Editor/VREditor/Public/UI/VREditorFloatingUI.h |
| Include | #include "UI/VREditorFloatingUI.h" |
Syntax
USTRUCT (BlueprintType )
struct FVREditorFloatingUICreationContext
Remarks
Creation parameters for AVREditorFloatingUI
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bHideWindowHandles | Turn off handles under window? (X-To-Close, movement bar...) | |
| bool | bMaskOutWidgetBackground | Turn off the widget's background to create a see-through look. | |
| bool | bNoCloseButton | If bHideWindowHandles is false, this window doesn't have a close button. ( | |
| float | EditorUISize | Optional override for "VREd.EditorUISize". Leave at 0 for default. | |
| FName | PanelID | ID that the UI system will use to identify the panel. MUST BE UNIQUE! | |
| TObjectPtr< UStaticMesh > | PanelMesh | Optional custom mesh to use for the VR window. | |
| FVector2D | PanelSize | Panel size. Should match the size of the UMG passed in. | |
| FTransform | PanelSpawnOffset | Optional offset from HMD where the window opens. | |
| TObjectPtr< AActor > | ParentActor | ||
| TSubclassOf< UUserWidget > | WidgetClass | Widget to open in the VR window. null to close an open window (if if matches the PanelID) |