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API > API/Editor > API/Editor/VREditor > API/Editor/VREditor/UI > API/Editor/VREditor/UI/FVREditorFloatingUICreationConte-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="VR Mode UI")
FTransform PanelSpawnOffset
Remarks
Optional offset from HMD where the window opens. Pass FTransform::Identity for default logic - window will open at controller location.