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API > API/Editor > API/Editor/VREditor > API/Editor/VREditor/AVREditorBaseActor
- AVREditorBaseActor::UpdateFadingState()
- AVREditorFloatingUI::UpdateFadingState()
References
| Module | VREditor |
| Header | /Engine/Source/Editor/VREditor/Public/VREditorBaseActor.h |
| Include | #include "VREditorBaseActor.h" |
virtual void UpdateFadingState
&40;
const float DeltaTime
&41;
Remarks
Called after spawning, and every Tick, to update opacity of the actor, has to be implemented by the derived actor