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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/WorldPartition
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UWorldPartitionBuilder
- UWorldPartitionRuntimeVirtualTextureBuilder
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionRuntimeVirtualTextureBuilder.h |
| Include | #include "WorldPartition/WorldPartitionRuntimeVirtualTextureBuilder.h" |
Syntax
class UWorldPartitionRuntimeVirtualTextureBuilder : public UWorldPartitionBuilder
Remarks
Example Command Line: ProjectName MapName -run=WorldPartitionBuilderCommandlet -SCCProvider=Perforce -Builder=WorldPartitionRuntimeVirtualTextureBuilder.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UWorldPartitionRuntimeVirtualTextureBuilder
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | LoadRuntimeVirtualTextureActors
(
UWorldPartition* WorldPartition, |
Helper method to load actors that contribute to the Runtime Virtual Texture. |
Overridden from UWorldPartitionBuilder
| Type | Name | Description | |
|---|---|---|---|
| ELoadingMode | |||
| bool | |||
| bool | RunInternal
(
UWorld* World, |