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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/WorldPartition > API/Editor/UnrealEd/WorldPartition/UWorldPartitionRuntimeVirtualTex-
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionRuntimeVirtualTextureBuilder.h |
| Include | #include "WorldPartition/WorldPartitionRuntimeVirtualTextureBuilder.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/WorldPartition/WorldPartitionRuntimeVirtualTextureBuilder.cpp |
static void LoadRuntimeVirtualTextureActors
&40;
UWorldPartition &42; WorldPartition,
FWorldPartitionHelpers::FForEachActorWithLoadingResult & Result
&41;
Remarks
Helper method to load actors that contribute to the Runtime Virtual Texture.