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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/WorldPartition > API/Editor/UnrealEd/WorldPartition/UWorldPartitionLandscapeSplineMe-
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionLandscapeSplineMeshesBuilder.h |
| Include | #include "WorldPartition/WorldPartitionLandscapeSplineMeshesBuilder.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/WorldPartition/WorldPartitionLandscapeSplineMeshesBuilder.cpp |
static bool RunOnInitializedWorld
&40;
UWorld &42; World
&41;
Remarks
Helper function that creates a builder and runs it on an already loaded/initialized world.