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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/WorldPartition > API/Editor/UnrealEd/WorldPartition/UWorldPartitionBuilder
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionBuilder.h |
| Include | #include "WorldPartition/WorldPartitionBuilder.h" |
virtual bool ShouldSkipCell
&40;
const FWorldBuilderCellCoord & CellCoord
&41; const
Remarks
When using EloadingMode::IterativeCells/IterativeCells2D return true to skip processing of cell.