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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/WorldPartition > API/Editor/UnrealEd/WorldPartition/UWorldPartitionBuilder
- UWorldPartitionBuilder::RunInternal()
- UWorldPartitionRenameDuplicateBuilder::RunInternal()
- UWorldPartitionFoliageBuilder::RunInternal()
- UWorldPartitionResaveActorsBuilder::RunInternal()
- UWorldPartitionRuntimeVirtualTextureBuilder::RunInternal()
- UWorldPartitionNavigationDataBuilder::RunInternal()
- UWorldPartitionLandscapeSplineMeshesBuilder::RunInternal()
- UWorldPartitionMiniMapBuilder::RunInternal()
- UWorldPartitionSmartObjectCollectionBuilder::RunInternal()
- UWorldPartitionHLODsBuilder::RunInternal()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionBuilder.h |
| Include | #include "WorldPartition/WorldPartitionBuilder.h" |
virtual bool RunInternal
&40;
UWorld &42; World,
const FCellInfo & InCellInfo,
FPackageSourceControlHelper & PackageHelper
&41;