Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > UserDefinedStructure > UUserDefinedStructEditorData
- UObject::PostLoadSubobjects()
- UUserDefinedStructEditorData::PostLoadSubobjects()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/UserDefinedStructure/UserDefinedStructEditorData.h |
Include | #include "UserDefinedStructure/UserDefinedStructEditorData.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/UserDefinedStructEditorData.cpp |
virtual void PostLoadSubobjects
&40;
struct FObjectInstancingGraph &42; OuterInstanceGraph
&41;
Remarks
Instances components for objects being loaded from disk, if necessary. Ensures that component references between nested components are fixed up correctly.
Parameters
Name | Description |
---|---|
OuterInstanceGraph | when calling this method on subobjects, specifies the instancing graph which contains all instanced subobjects and components for a subobject root. |