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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObject
- UObject::PostLoadSubobjects()
- ACameraActor::PostLoadSubobjects()
- AWaterZone::PostLoadSubobjects()
- AMediaBundleActorBase::PostLoadSubobjects()
- UUserDefinedStructEditorData::PostLoadSubobjects()
- UParticleModule::PostLoadSubobjects()
- AActor::PostLoadSubobjects()
- ACameraActor::PostLoadSubobjects()
- AWaterZone::PostLoadSubobjects()
- AMediaBundleActorBase::PostLoadSubobjects()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
virtual void PostLoadSubobjects
&40;
FObjectInstancingGraph &42; OuterInstanceGraph
&41;
Remarks
Instances components for objects being loaded from disk, if necessary. Ensures that component references between nested components are fixed up correctly.
Parameters
Name | Description |
---|---|
OuterInstanceGraph | when calling this method on subobjects, specifies the instancing graph which contains all instanced subobjects and components for a subobject root. |