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API > API/Editor > API/Editor/UnrealEd
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UWorldFolders
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorldFolders.h |
| Include | #include "WorldFolders.h" |
Syntax
class UWorldFolders : public UObject
Remarks
Per-World Actor Folders UObject (used to support undo/redo reliably)
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| bool | ContainsFolder
(
const FFolder& InFolder |
||
| void | ForEachFolder
(
TFunctionRef< bool(const FFolder&)> Operation |
||
| void | ForEachFolderWithRootObject
(
const FFolder::FRootObject& InFolderRootObject, |
||
| FFolder | GetActorEditorContextFolder
(
bool bMustMatchCurrentLevel |
||
| FActorFolderProps * | GetFolderProperties
(
const FFolder& InFolder |
||
| UWorld * | GetWorld () |
||
| void | Initialize
(
UWorld* InWorld |
||
| bool | IsFolderExpanded
(
const FFolder& InFolder |
||
| void | |||
| void | |||
| void | RebuildList () |
||
| bool | RemoveFolder
(
const FFolder& InFolder, |
||
| bool | RenameFolder
(
const FFolder& InOldFolder, |
||
| void | SaveState () |
||
| bool | SetActorEditorContextFolder
(
const FFolder& InFolder |
||
| bool | SetIsFolderExpanded
(
const FFolder& InFolder, |