Navigation
API > API/Editor > API/Editor/UnrealEd
| Name | UVectorFieldStaticFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/VectorFieldStaticFactory.h |
| Include Path | #include "Factories/VectorFieldStaticFactory.h" |
Syntax
UCLASS ()
class UVectorFieldStaticFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UVectorFieldStaticFactory
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UVectorFieldStaticFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/VectorFieldStaticFactory.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool FactoryCanImport
(
const FString& Filename |
Whether the specified file can be imported by this factory. | Factories/VectorFieldStaticFactory.h | |
virtual UObject * FactoryCreateBinary
(
UClass* InClass, |
Create a new object by importing it from a binary buffer. | Factories/VectorFieldStaticFactory.h |