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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/USelection > API/Editor/UnrealEd/USelection/IsSelected
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Selection.h |
| Include | #include "Selection.h" |
bool IsSelected&40;&41; const
Remarks
Hide IsSelected(), as calling IsSelected() on a selection set almost always indicates an error where the caller should use IsSelected(UObject* InObject).