| bCreateConstraintsWhenCreatingBodiesFromSkeletonTree |
bool |
When set, constraints will be automatically created when physics bodies are created through the context menu in the skeleton tree. |
Preferences/PhysicsAssetEditorOptions.h |
|
| bDrawViolatedLimits |
uint32 |
Whether to highlight limits that have been violated |
Preferences/PhysicsAssetEditorOptions.h |
|
| bExposeLegacyMenuConstraintControls |
bool |
|
Preferences/PhysicsAssetEditorOptions.h |
|
| bExposeLegacyMenuSimulationControls |
bool |
The following are for enabling/disabling controls at runtime. |
Preferences/PhysicsAssetEditorOptions.h |
|
| bHideBodyMass |
bool |
When set, disables rendering for body mass text displayed next to Center of Mass indicator |
Preferences/PhysicsAssetEditorOptions.h |
|
| bHideCenterOfMassForKinematicBodies |
uint32 |
Whether to draw CoM positions / mass values for kinematic bodies as well as other body types |
Preferences/PhysicsAssetEditorOptions.h |
|
| bHideKinematicBodies |
bool |
When set, disables rendering for kinematic bodies |
Preferences/PhysicsAssetEditorOptions.h |
|
| bHideSimulatedBodies |
bool |
When set, disables rendering for simulated bodies |
Preferences/PhysicsAssetEditorOptions.h |
|
| bHighlightOverlapingBodies |
uint32 |
Whether to draw overlapping physics bodies in a different color in the view port. |
Preferences/PhysicsAssetEditorOptions.h |
|
| bRenderOnlySelectedConstraints |
uint32 |
Whether to only render selected constraints |
Preferences/PhysicsAssetEditorOptions.h |
|
| bResetClothWhenSimulating |
bool |
When set, cloth will reset each time simulation is toggled |
Preferences/PhysicsAssetEditorOptions.h |
- EditAnywhere
- Config
- Category=Clothing
|
| bShowConstraintsAsPoints |
uint32 |
Whether to draw constraints as points |
Preferences/PhysicsAssetEditorOptions.h |
|
| bSimulationFloorCollisionEnabled |
uint32 |
Toggle collisions with floor in the simulation |
Preferences/PhysicsAssetEditorOptions.h |
|
| bSolidRenderingForSelectedOnly |
bool |
When set, turns opacity of solid rendering for unselected bodies to zero |
Preferences/PhysicsAssetEditorOptions.h |
|
| bUpdateJointsFromAnimation |
bool |
Lets you manually control the physics/animation |
Preferences/PhysicsAssetEditorOptions.h |
- EditAnywhere
- Transient
- Category=Anim
|
| bUseGravityOverride |
bool |
Toggle gravity override vs gravity scale |
Preferences/PhysicsAssetEditorOptions.h |
- EditAnywhere
- Config
- Category=Simulation
- Meta=(InlineEditConditionToggle)
|
| CenterOfMassViewMode |
EPhysicsAssetEditorCenterOfMassViewMode |
View mode for Center of Mass in edit mode |
Preferences/PhysicsAssetEditorOptions.h |
|
| CollisionOpacity |
float |
Opacity of 'solid' rendering |
Preferences/PhysicsAssetEditorOptions.h |
- Config
- Meta=(ClampMin=0, ClampMax=1)
|
| CollisionViewMode |
EPhysicsAssetEditorCollisionViewMode |
View mode for collision in edit mode |
Preferences/PhysicsAssetEditorOptions.h |
|
| COMRenderSize |
float |
Controls the size of Center of Mass markers drawn in Physics Asset Editor |
Preferences/PhysicsAssetEditorOptions.h |
|
| ConstraintDrawSize |
float |
Controls how large constraints are drawn in Physics Asset Editor |
Preferences/PhysicsAssetEditorOptions.h |
|
| ConstraintViewMode |
EPhysicsAssetEditorConstraintViewMode |
View mode for constraints in edit mode |
Preferences/PhysicsAssetEditorOptions.h |
|
| GravityOverrideZ |
float |
Gravity override used in the simulation |
Preferences/PhysicsAssetEditorOptions.h |
- EditAnywhere
- Config
- Category=Simulation
- Meta=(UIMin=0, UIMax=100, ClampMin=100000, ClampMax=100000, EditCondition="bUseGravityOverride")
|
| GravScale |
float |
Scale factor for the gravity used in the simulation |
Preferences/PhysicsAssetEditorOptions.h |
- EditAnywhere
- Config
- Category=Simulation
- Meta=(UIMin=0, UIMax=100, ClampMin=10000, ClampMax=10000, EditCondition="!bUseGravityOverride")
|
| HandleAngularDamping |
float |
Angular damping of mouse spring forces |
Preferences/PhysicsAssetEditorOptions.h |
- EditAnywhere
- Config
- Category=MouseSpring
- Meta=(ClampMin=0)
|
| HandleAngularStiffness |
float |
Angular stiffness of mouse spring forces |
Preferences/PhysicsAssetEditorOptions.h |
- EditAnywhere
- Config
- Category=MouseSpring
- Meta=(ClampMin=0)
|
| HandleLinearDamping |
float |
Linear damping of mouse spring forces |
Preferences/PhysicsAssetEditorOptions.h |
- EditAnywhere
- Config
- Category=MouseSpring
- Meta=(ClampMin=0)
|
| HandleLinearStiffness |
float |
Linear stiffness of mouse spring forces |
Preferences/PhysicsAssetEditorOptions.h |
- EditAnywhere
- Config
- Category=MouseSpring
- Meta=(ClampMin=0)
|
| InteractionDistance |
float |
Raycast distance when poking or grabbing |
Preferences/PhysicsAssetEditorOptions.h |
- EditAnywhere
- Config
- Category=Poking
- Meta=(ClampMin=0)
|
| InterpolationSpeed |
float |
How quickly we interpolate the physics target transform for mouse spring forces |
Preferences/PhysicsAssetEditorOptions.h |
- EditAnywhere
- Config
- Category=MouseSpring
- Meta=(ClampMin=0)
|
| MaxFPS |
int32 |
Max FPS for simulation in PhysicsAssetEditor. |
Preferences/PhysicsAssetEditorOptions.h |
- EditAnywhere
- Config
- Category=Simulation
|
| MeshViewMode |
EPhysicsAssetEditorMeshViewMode |
View mode for meshes in edit mode |
Preferences/PhysicsAssetEditorOptions.h |
|
| PhysicsBlend |
float |
Lets you manually control the physics/animation |
Preferences/PhysicsAssetEditorOptions.h |
- EditAnywhere
- Transient
- Category=Anim
- Meta=(UIMin=0, UIMax=1, ClampMin=0, ClampMax=1)
|
| PhysicsUpdateMode |
TEnumAsByte< EPhysicsTransformUpdateMode::Type > |
Determines whether simulation of root body updates component transform |
Preferences/PhysicsAssetEditorOptions.h |
- EditAnywhere
- Transient
- Category=Anim
|
| PokeBlendTime |
float |
Time taken to blend from physics to animation. |
Preferences/PhysicsAssetEditorOptions.h |
- EditAnywhere
- Config
- Category=Anim
- Meta=(ClampMin=0)
|
| PokePauseTime |
float |
Time between poking ragdoll and starting to blend back. |
Preferences/PhysicsAssetEditorOptions.h |
- EditAnywhere
- Config
- Category=Anim
- Meta=(ClampMin=0)
|
| PokeStrength |
float |
Strength of the impulse used when poking with left mouse button |
Preferences/PhysicsAssetEditorOptions.h |
- EditAnywhere
- Config
- Category=Poking
|
| SimulationCenterOfMassViewMode |
EPhysicsAssetEditorCenterOfMassViewMode |
View mode for Center of Mass in simulation mode |
Preferences/PhysicsAssetEditorOptions.h |
|
| SimulationCollisionViewMode |
EPhysicsAssetEditorCollisionViewMode |
View mode for collision in simulation mode |
Preferences/PhysicsAssetEditorOptions.h |
|
| SimulationConstraintViewMode |
EPhysicsAssetEditorConstraintViewMode |
View mode for constraints in simulation mode |
Preferences/PhysicsAssetEditorOptions.h |
|
| SimulationMeshViewMode |
EPhysicsAssetEditorMeshViewMode |
View mode for meshes in simulation mode |
Preferences/PhysicsAssetEditorOptions.h |
|