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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UMaterialGraphNode_Knot
- UEdGraphNode::ShouldOverridePinNames()
- UMaterialGraphNode_Knot::ShouldOverridePinNames()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/MaterialGraphNode_Knot.h |
Include | #include "MaterialGraphNode_Knot.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/MaterialGraphNode_Knot.cpp |
virtual bool ShouldOverridePinNames&40;&41; const
Remarks
Whether or not this node should be given the chance to override pin names. If this returns true, then GetPinNameOverride() will be called for each pin, each frame