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| Name | UImportAssetsCommandlet |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Commandlets/ImportAssetsCommandlet.h |
| Include Path | #include "Commandlets/ImportAssetsCommandlet.h" |
Syntax
UCLASS ()
class UImportAssetsCommandlet : public UCommandlet
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommandlet → UImportAssetsCommandlet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UImportAssetsCommandlet
(
const FObjectInitializer& ObjectInitializer |
Commandlets/ImportAssetsCommandlet.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowSourceControl | bool | If true we allow source control operations during import | Commandlets/ImportAssetsCommandlet.h | |
| bHasSourceControl | bool | If source control is allowed and we could successfully connect | Commandlets/ImportAssetsCommandlet.h | |
| bShowHelp | bool | Whether or not to show help instead of performing an import | Commandlets/ImportAssetsCommandlet.h | |
| GlobalImportData | TObjectPtr< UAutomatedAssetImportData > | Settings used when an import settings file is not used or as a base to fallback on if settings are not overridden by the file | Commandlets/ImportAssetsCommandlet.h | |
| ImportDataList | TArray< TObjectPtr< UAutomatedAssetImportData > > | List of import data to import. | Commandlets/ImportAssetsCommandlet.h | |
| ImportSettingsPath | FString | Command line args | Commandlets/ImportAssetsCommandlet.h |
Functions
Public
Overridden from UCommandlet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Main
(
const FString& Params |
Runs the commandlet | Commandlets/ImportAssetsCommandlet.h |