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Contains data for a group of assets to import
| Name | UAutomatedAssetImportData |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/AutomatedAssetImportData.h |
| Include Path | #include "AutomatedAssetImportData.h" |
Syntax
UCLASS (Transient, BlueprintType, MinimalAPI)
class UAutomatedAssetImportData : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAutomatedAssetImportData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAutomatedAssetImportData() |
AutomatedAssetImportData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bReplaceExisting | bool | Whether or not to replace existing assets | AutomatedAssetImportData.h |
|
| bSkipReadOnly | bool | Whether or not to skip importing over read only assets that could not be checked out | AutomatedAssetImportData.h |
|
| DestinationPath | FString | Content path in the projects content directory where assets will be imported | AutomatedAssetImportData.h |
|
| Factory | TObjectPtr< UFactory > | Pointer to the factory currently being used | AutomatedAssetImportData.h |
|
| FactoryName | FString | Name of the factory to use when importing these assets. | AutomatedAssetImportData.h |
|
| Filenames | TArray< FString > | Filenames to import | AutomatedAssetImportData.h |
|
| GroupName | FString | Display name of the group. This is for logging purposes only. | AutomatedAssetImportData.h |
|
| ImportGroupJsonData | TSharedPtr< FJsonObject > | Json data to be read when importing this group | AutomatedAssetImportData.h | |
| LevelToLoad | FString | Full path to level to load before importing this group (only matters if importing assets into a level) | AutomatedAssetImportData.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetDisplayName() |
AutomatedAssetImportData.h | ||
void Initialize
(
TSharedPtr< FJsonObject > InImportGroupJsonData |
Initalizes the group | AutomatedAssetImportData.h | |
bool IsValid() |
AutomatedAssetImportData.h |