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Unreal Engine C++ API Reference > Editor > UnrealEd
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UHierarchicalLODSettings
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/HierarchicalLOD.h |
Include | #include "HierarchicalLOD.h" |
Syntax
class UHierarchicalLODSettings : public UDeveloperSettings
Variables
Type | Name | Description | |
---|---|---|---|
TSoftObjectPtr< class UMaterialInterface > | BaseMaterial | Base material used for creating a Constant Material Instance as the Proxy Material | |
bool | bForceSettingsInAllMaps | If enabled will force the project set HLOD level settings to be used across all levels in the project when Building Clusters | |
bool | bSaveLODActorsToHLODPackages | If enabled, will save LOD actors descriptions in the HLOD packages | |
TSoftClassPtr< UHierarchicalLODSetup > | DefaultSetup | When set in combination with | |
TArray< FDirectoryPath > | DirectoriesForHLODCommandlet | ||
TArray< FFilePath > | MapsToBuild |
Constructors
Type | Name | Description | |
---|---|---|---|
UHierarchicalLODSettings
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
bool | IsValidFlattenMaterial
(
const UMaterialInterface* InBaseMaterial, |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject interface |