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UGatherTextCommandlet: One commandlet to rule them all. This commandlet loads a config file and then calls other localization commandlets. Allows localization system to be easily extendable and flexible.
| Name | UGatherTextCommandlet |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandlet.h |
| Include Path | #include "Commandlets/GatherTextCommandlet.h" |
Syntax
UCLASS (MinimalAPI)
class UGatherTextCommandlet : public UGatherTextCommandletBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommandlet → UGatherTextCommandletBase → UGatherTextCommandlet
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| UsageText | const FString | Commandlets/GatherTextCommandlet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 Execute
(
const FString& Params, |
Internal implementation of Main that can be used to provide additional options when running embedded within another process | Commandlets/GatherTextCommandlet.h | |
UGatherTextCommandlet final
(
const FObjectInitializer& ObjectInitializer |
Commandlets/GatherTextCommandlet.h | ||
int32 ProcessGatherConfig
(
const FString& GatherTextConfigPath, |
Commandlets/GatherTextCommandlet.h |
Overridden from UGatherTextCommandletBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ShouldRunInPreview
(
const TArray< FString >& Switches, |
Returns true if this commandlet should run during a preview run. | Commandlets/GatherTextCommandlet.h |
Overridden from UCommandlet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Main
(
const FString& Params |
Commandlets/GatherTextCommandlet.h |