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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorWorldExtensionManager
Description
Gets the editor world wrapper that is found with the world passed. Adds one for this world if there was non found.
| Name | GetEditorWorldExtensions |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorWorldExtension.h |
| Include Path | #include "EditorWorldExtension.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorWorldExtension.cpp |
UEditorWorldExtensionCollection * GetEditorWorldExtensions
(
UWorld * InWorld,
const bool bCreateIfNeeded
)