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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorWorldExtension
- UEditorWorldExtension::Tick()
- UViewportWorldInteraction::Tick()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorWorldExtension.h |
| Include | #include "EditorWorldExtension.h" |
virtual void Tick
&40;
float DeltaSeconds
&41;
Remarks
Give base class the chance to tick