| AssetViewerProfileIndex |
int32 |
Per project user settings for which asset viewer profile should be used. |
Editor/EditorPerProjectUserSettings.h |
|
| AssetViewerProfileName |
FString |
|
Editor/EditorPerProjectUserSettings.h |
|
| bAllowSelectTranslucent |
uint32 |
True if user should be allowed to select translucent objects in perspective viewports |
Editor/EditorPerProjectUserSettings.h |
|
| bAlwaysBuildUAT |
bool |
Always build UAT\UBT before launching the game. It will decrease iteration times if disabled |
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=UnrealAutomationTool
|
| bAlwaysGatherBehaviorTreeDebuggerData |
uint32 |
If enabled, behavior tree debugger will collect its data even when all behavior tree editor windows are closed |
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=AI
|
| bAnimationReimportWarnings |
uint32 |
If enabled, will compare an animation's sequence length and curves against the old data and inform the user if something changed |
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=Import
|
| bAutoloadCheckedOutPackages |
uint32 |
Color curve: Release->Attack happens instantly Attack holds for AttackHoldPeriod, then Decays from Attack to Sustain for DecayPeriod with DecayExponent, then Sustain holds for SustainHoldPeriod, then Releases from Sustain to Release for ReleasePeriod with ReleaseExponent |
Editor/EditorPerProjectUserSettings.h |
|
| bAutomaticallyHotReloadNewClasses |
uint32 |
If enabled, any newly added classes will be automatically compiled and trigger a hot-reload of the module they were added to |
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=HotReload
- Meta=(DisplayName="Automatically Compile Newly Added C++ Classes")
|
| bConfirmEditorClose |
uint32 |
If enabled, you'll be asked to confirm if you really want to close the editor. |
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=Behavior
|
| bDisplayActionListItemRefIds |
uint32 |
If enabled, tooltips on SGraphPaletteItems will show the associated action's string id |
Editor/EditorPerProjectUserSettings.h |
|
| bDisplayBlackboardKeysInAlphabeticalOrder |
uint32 |
If enabled, blackboard keys displayed in blackboard editor and key selector will be sorted in alphabetical order . |
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=AI
|
| bDisplayDocumentationLink |
uint32 |
If enabled, tooltips linked to documentation will show the developer the link bound to that UI item |
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=DeveloperTools
|
| bDisplayEngineVersionInBadge |
bool |
When enabled, Engine Version Number is displayed in the ProjectBadge |
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=DeveloperTools
- Meta=(DisplayName="Display Engine Version Number in Project Badge", ConfigRestartRequired=true)
|
| bDisplayUIExtensionPoints |
uint32 |
===================================================================== The following options are exposed in the Preferences Editor |
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=DeveloperTools
- Meta=(DisplayName="Display UI Extension Points", ConfigRestartRequired=true)
|
| bEnableSwarmDebugging |
bool |
Enable swarm debugging features. Temp ssf files are not removed. Detailed message printing |
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=SimplygonSwarm
- Meta=(DisplayName="Enable Swarm Debugging ", editcondition="bUseSimplygonSwarm")
|
| bGetAttentionOnUATCompletion |
bool |
If enabled, the Editor will attempt to get the users attention whenever a UAT task (such as cooking or packaging) is completed |
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=UnrealAutomationTool
|
| bKeepAttachHierarchy |
uint32 |
If enabled, export level with attachment hierarchy set |
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=Export
|
| bKeepFbxNamespace |
uint32 |
If enabled, the fbx parser will keep the fbx namespaces, otherwise the namespace will be append to fbx node. |
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=Import
|
| BlueprintFavorites |
TObjectPtr< class UBlueprintPaletteFavorites > |
|
Editor/EditorPerProjectUserSettings.h |
|
| bPreviewFeatureLevelActive |
bool |
Is feature level preview currently active |
Editor/EditorPerProjectUserSettings.h |
|
| bPreviewFeatureLevelWasDefault |
bool |
|
Editor/EditorPerProjectUserSettings.h |
|
| bSCSEditorShowFloor |
bool |
|
Editor/EditorPerProjectUserSettings.h |
|
| bSCSEditorShowGrid |
bool |
|
Editor/EditorPerProjectUserSettings.h |
|
| bShowCompilerLogOnCompileError |
uint32 |
If enabled, the compile message log window will open if there is a compiler error on Hot Reload |
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=HotReload
|
| bShowImportDialogAtReimport |
uint32 |
If enabled, the fbx option dialog will show when user re-import a fbx |
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=Import
|
| bShowSelectionSubcomponents |
uint32 |
If this is true, all of an actors' components will be drawn when the actor or one of its component is selected |
Editor/EditorPerProjectUserSettings.h |
|
| bSuppressFullyLoadPrompt |
uint32 |
If this is true, the user will not be asked to fully load a package before saving or before creating a new object |
Editor/EditorPerProjectUserSettings.h |
|
| bUseCurvesForDistributions |
uint32 |
Select to make Distributions use the curves, not the baked lookup tables. |
Editor/EditorPerProjectUserSettings.h |
|
| bUseSimplygonSwarm |
bool |
When enabled, use SimplygonSwarm Module / server to create proxies |
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=SimplygonSwarm
- Meta=(DisplayName="Use Simplygon distributed proxy server")
|
| DataSourceFolder |
FDirectoryPath |
Specify a project data source folder to store relative source file path to ease the re-import process |
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=Import
|
| PreviewConstrainedAspectRatio |
float |
Constrained Aspect Ratio of the preview platform |
Editor/EditorPerProjectUserSettings.h |
|
| PreviewDeviceProfileName |
FName |
|
Editor/EditorPerProjectUserSettings.h |
|
| PreviewFeatureLevel |
int32 |
The feature level we should use when loading or creating a new world |
Editor/EditorPerProjectUserSettings.h |
|
| PreviewPlatformName |
FName |
The platform name to preview, or NAME_None if there is no preview platform |
Editor/EditorPerProjectUserSettings.h |
|
| PreviewSafeZones |
FVector4f |
Safe Zones of the preview platform |
Editor/EditorPerProjectUserSettings.h |
|
| PreviewShaderFormatName |
FName |
The shader format to preview, or NAME_None if there is no preview platform |
Editor/EditorPerProjectUserSettings.h |
|
| PreviewShaderPlatformName |
FName |
The shader platform to preview, or NAME_None if there is no preview platform |
Editor/EditorPerProjectUserSettings.h |
|
| PropertyMatrix_NumberOfPasteOperationsBeforeWarning |
int32 |
Controls the minimum value at which the property matrix editor will display a loading bar when pasting values |
Editor/EditorPerProjectUserSettings.h |
|
| SCSViewportCameraSpeedSettings |
FEditorViewportCameraSpeedSettings |
Camera Speed settings for the SCS viewport |
Editor/EditorPerProjectUserSettings.h |
|
| SimplygonServerIP |
FString |
Server IP for the distributed Simplygon server |
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=SimplygonSwarm
- Meta=(DisplayName="Simplygon distributed proxy server IP", editcondition="bUseSimplygonSwarm")
|
| SimplygonSwarmDelay |
uint32 |
Time between JSON net requests for Simplygon Swarm |
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=SimplygonSwarm
- Meta=(DisplayName="Time in (MS). Delay between json request (Default 5000ms)", editcondition="bUseSimplygonSwarm", ClampMin="5000", ClampMax="30000", UIMin="5000", UIMax="30000")
|
| SwarmIntermediateFolder |
FString |
Folder in which Simplygon Swarm will store intermediate texture and mesh data that is uploaded to the Swarm |
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=SimplygonSwarm
- Meta=(DisplayName="Simplygon Swarm Intermediate Folder", ConfigRestartRequired=true, editcondition="bUseSimplygonSwarm")
|
| SwarmMaxUploadChunkSizeInMB |
uint32 |
|
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=SimplygonSwarm
- Meta=(DisplayName="Max upload size of simplygon swarm zip (MB). File larger than max size will be split into chunks.", editcondition="bUseSimplygonSwarm", ClampMin="10", ClampMax="2000", UIMin="10", UIMax="2000")
|
| SwarmNumOfConcurrentJobs |
uint32 |
Number of concurrent swarm jobs to execute. This is independent of the main job queue. |
Editor/EditorPerProjectUserSettings.h |
- EditAnywhere
- Config
- Category=SimplygonSwarm
- Meta=(DisplayName="Number of concurrent jobs to submit on simplygon grid server", editcondition="bUseSimplygonSwarm", ClampMin="4", ClampMax="512", UIMin="4", UIMax="512")
|