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Proxy object for displaying notifies in the details panel with event data included alongside UAnimNotify
| Name | UEditorNotifyObject |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorNotifyObject.h |
| Include Path | #include "Animation/EditorNotifyObject.h" |
Syntax
UCLASS (MinimalAPI)
class UEditorNotifyObject : public UEditorAnimBaseObj
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEditorAnimBaseObj → UEditorNotifyObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEditorNotifyObject
(
const FObjectInitializer& ObjectInitializer |
Animation/EditorNotifyObject.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedNotifyName | FName | Used to determine if we should rebuild the notify ui when its properties are changed. | Animation/EditorNotifyObject.h | |
| Event | FAnimNotifyEvent | The notify event to modify | Animation/EditorNotifyObject.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitialiseNotify
(
const FAnimNotifyEvent& InNotify |
Set up the editor object | Animation/EditorNotifyObject.h | |
bool TryToCacheNotifyName() |
Query and cache the generated notify name. | Animation/EditorNotifyObject.h |
Overridden from UEditorAnimBaseObj
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ApplyChangesToMontage() |
Copy changes made to the event object back to the montage asset | Animation/EditorNotifyObject.h | |
virtual bool PropertyChangeRequiresRebuild
(
FPropertyChangedEvent& PropertyChangedEvent |
Animation/EditorNotifyObject.h |