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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorAnimCurveBoneLinks
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Refresh
(
const FSmartName& InCurveName, |
Animation/EditorAnimCurveBoneLinks.h | ||
void Refresh
(
const FName& InCurveName, |
Refresh current Connected Bones data | Animation/EditorAnimCurveBoneLinks.h |
Refresh(const FSmartName &, const TArray< FBoneReference > &, uint8)
| Name | Refresh |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimCurveBoneLinks.h |
| Include Path | #include "Animation/EditorAnimCurveBoneLinks.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Animation/EditorAnimCurveBoneLinks.cpp |
void Refresh
(
const FSmartName & InCurveName,
const TArray < FBoneReference > & CurrentLinks,
uint8 InMaxLOD
)
Refresh(const FName &, const TArray< FBoneReference > &, uint8)
Description
Refresh current Connected Bones data
| Name | Refresh |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimCurveBoneLinks.h |
| Include Path | #include "Animation/EditorAnimCurveBoneLinks.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Animation/EditorAnimCurveBoneLinks.cpp |
void Refresh
(
const FName & InCurveName,
const TArray < FBoneReference > & CurrentLinks,
uint8 InMaxLOD
)