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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEdGraphNode_Comment
- UEdGraphNode::AllocateDefaultPins()
- UEdGraphNode_Comment::AllocateDefaultPins()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EdGraphNode_Comment.h |
| Include | #include "EdGraphNode_Comment.h" |
virtual void AllocateDefaultPins&40;&41;
Remarks
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).