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API > API/Editor > API/Editor/UnrealEd
| Name | UCollectionManagerScriptingSubsystem |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/CollectionManagerScriptingSubsystem.h |
| Include Path | #include "Subsystems/CollectionManagerScriptingSubsystem.h" |
Syntax
UCLASS (MinimalAPI, DisplayName="Collection Manager Subsystem",
Meta=(ScriptName="CollectionManagerSubsystem"))
class UCollectionManagerScriptingSubsystem : public UEditorSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEditorSubsystem → UCollectionManagerScriptingSubsystem
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddAssetDatasToCollection
(
const FCollectionScriptingRef& Collection, |
Add the given assets to the given collection. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool AddAssetDataToCollection
(
const FCollectionScriptingRef& Collection, |
Add the given asset to the given collection. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool AddAssetPtrsToCollection
(
const FCollectionScriptingRef& Collection, |
Add the given assets to the given collection. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool AddAssetPtrToCollection
(
const FCollectionScriptingRef& Collection, |
Add the given asset to the given collection. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool AddAssetsToCollection
(
const FCollectionScriptingRef& Collection, |
Add the given assets to the given collection. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool AddAssetToCollection
(
const FCollectionScriptingRef& Collection, |
Add the given asset to the given collection. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool CollectionExists
(
const FCollectionScriptingContainerSource Container, |
Check whether the given collection exists in the given container (matching both name and share type). | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool CreateCollection
(
const FCollectionScriptingContainerSource Container, |
Create a new collection with the given name and share type in the provided collection container. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool CreateOrEmptyCollection
(
const FCollectionScriptingContainerSource Container, |
Create a new collection with the given name and share type in the provided collection container if it doesn't already exist, or empty the existing collection if it does. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool DestroyCollection
(
const FCollectionScriptingRef& Collection |
Destroy the given collection. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool EmptyCollection
(
const FCollectionScriptingRef& Collection |
Remove all assets from the given collection. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool GetAssetsInCollection
(
const FCollectionScriptingRef& Collection, |
Get the assets in the given collection. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
FCollectionScriptingContainerSource GetBaseGameCollectionContainer() |
Get the collection container for the base game. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
TArray< FCollectionScriptingContainerSource > GetCollectionContainers() |
Gets all available collection containers. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool GetCollections
(
const FCollectionScriptingContainerSource Container, |
Get all available collections in the specified container. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool GetCollectionsByName
(
const FCollectionScriptingContainerSource Container, |
Gets the given collections in the given container (matching only by name). | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool GetCollectionsContainingAsset
(
const FCollectionScriptingContainerSource Container, |
Get the collections in the specified container that contain the given asset. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool GetCollectionsContainingAssetData
(
const FCollectionScriptingContainerSource Container, |
Get the collections in the specified container that contain the given asset. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool GetCollectionsContainingAssetPtr
(
const FCollectionScriptingContainerSource Container, |
Get the collections in the specified container that contain the given asset. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool RemoveAssetDataFromCollection
(
const FCollectionScriptingRef& Collection, |
Remove the given asset from the given collection. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool RemoveAssetDatasFromCollection
(
const FCollectionScriptingRef& Collection, |
Remove the given assets from the given collection. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool RemoveAssetFromCollection
(
const FCollectionScriptingRef& Collection, |
Remove the given asset from the given collection. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool RemoveAssetPtrFromCollection
(
const FCollectionScriptingRef& Collection, |
Remove the given asset from the given collection. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool RemoveAssetPtrsFromCollection
(
const FCollectionScriptingRef& Collection, |
Remove the given assets from the given collection. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool RemoveAssetsFromCollection
(
const FCollectionScriptingRef& Collection, |
Remove the given assets from the given collection. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool RenameCollection
(
const FCollectionScriptingRef& Collection, |
Rename the given collection. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool ReparentCollection
(
const FCollectionScriptingRef& Collection, |
Re-parent the given collection. | Subsystems/CollectionManagerScriptingSubsystem.h |
|