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API > API/Editor > API/Editor/UnrealEd
| |
|
| Name |
FCollectionScriptingContainerSource |
| Type |
struct |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/Subsystems/CollectionManagerScriptingSubsystem.h |
| Include Path |
#include "Subsystems/CollectionManagerScriptingSubsystem.h" |
Syntax
USTRUCT (BlueprintType , DisplayName="Collection Container Source",
Meta=(ScriptName="CollectionContainerSource"))
struct FCollectionScriptingContainerSource
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Name |
FName |
The name of the container. Defaults to the base game's container. |
Subsystems/CollectionManagerScriptingSubsystem.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="CollectionManager"
|
| Title |
FText |
Friendly title of the container. |
Subsystems/CollectionManagerScriptingSubsystem.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="CollectionManager"
|