Navigation
API > API/Editor > API/Editor/UnrealEd
Deals with auto reimporting of objects when the objects file on disk is modified
| Name | UAutoReimportManager |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AutoReimportManager.h |
| Include Path | #include "AutoReimport/AutoReimportManager.h" |
Syntax
UCLASS (Config=Editor, Transient, MinimalAPI)
class UAutoReimportManager : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAutoReimportManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAutoReimportManager
(
const FObjectInitializer& ObjectInitializer |
AutoReimport/AutoReimportManager.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~UAutoReimportManager() |
AutoReimport/AutoReimportManager.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Implementation | TSharedPtr< class FAutoReimportManager > | Private implementation of the reimport manager | AutoReimport/AutoReimportManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FPathAndMountPoint > GetMonitoredDirectories() |
Get a list of absolute directories that we are monitoring | AutoReimport/AutoReimportManager.h | |
void IgnoreDeletedFile
(
const FString& Filename |
AutoReimport/AutoReimportManager.h | ||
void IgnoreFileModification
(
const FString& Filename |
AutoReimport/AutoReimportManager.h | ||
| AutoReimport/AutoReimportManager.h | |||
void IgnoreNewFile
(
const FString& Filename |
Report an external change to the manager, such that a subsequent equal change reported by the os be ignored | AutoReimport/AutoReimportManager.h | |
void Initialize() |
Initialize during engine startup | AutoReimport/AutoReimportManager.h |