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User data that can be attached to assets to check on load for guidlelines (plugins, project settings, etc).
This class intentionally does not accept FText arguments. The project using your bundled asset would need to have your localization tables, and we currently do not support text table referencing.
| Name | UAssetGuideline |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/AssetGuideline.h |
| Include Path | #include "Editor/AssetGuideline.h" |
Syntax
UCLASS (Blueprintable, MinimalAPI)
class UAssetGuideline : public UAssetUserData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetUserData → UAssetGuideline
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| bAssetGuidelinesEnabled | bool | Editor/AssetGuideline.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GuidelineName | FName | Name of this guideline, we will only check once per unique guideline name. | Editor/AssetGuideline.h |
|
| Plugins | TArray< FString > | Plugins to check for on load | Editor/AssetGuideline.h |
|
| ProjectSettings | TArray< FIniStringValue > | Project settings to check for on load. Look at your .ini's to populate this. | Editor/AssetGuideline.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NotificationPtr | TWeakPtr< class SNotificationItem > | Editor/AssetGuideline.h |
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
Editor/AssetGuideline.h | ||
virtual bool IsPostLoadThreadSafe() |
Begin UObject interface | Editor/AssetGuideline.h | |
virtual void PostLoad() |
Editor/AssetGuideline.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool AreAssetGuidelinesEnabled() |
Editor/AssetGuideline.h | ||
static void EnableAssetGuidelines
(
bool isEnabled |
End UObject interface | Editor/AssetGuideline.h | |
| Editor/AssetGuideline.h |